Technology
Technology is the use of knowledge to create tangible and intangible things that are useful, functional and have a purpose. The closest antonyms of technology are words like nontechnical and untechnical. However, it is common for anything that is considered uniquely human or natural to be considered the "opposite" of technology. Therefor, Liberatas strives to strike the perfect balance between the two, advocating for the use of increasingly widespread mobile media to be used to enhance the human lived experience, rather then utility and functionality. To collect and share, experiential data, or autobiographical, site specific narratives.
SIGGRAPH ASIA -2020 South Korea
December 3rd - 14th 2020
Playable Cartography
Liberats' early Research into 'Playable Cartography' presents a frame work for contemporary cartographic practices that focuses on the human, lived experience of public, shared spaces through shared, insightful locative narratives.
Australia 2021 (To be announced!)
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virtual footprints
This is an augmented reality, location based game designed to teach players about the unique wonders of Australian flora and fauna and the importance of nurturing and preserving it, through playful and insightful interactions with virtual plants.
NGV's Design Week, Melbroune.
March - April 2021
Draw and Explore
Draw and explore is going to be a community, collaborative walk drawing created throughout melborune CBD and regional victoria. It will be Australia's biggest (and only) collaborative StravaArt work, putting us on the map so to speak! More details coming Jan 2021
International games concept Challenge
kaajani, Finland august 2018
Sound Surfer
A Sound based, fitness game for the smart watch. Created by game developers from across 7 different countries as part of the international game concept challenge in 2018.